A Tessellation Using Regular Pentagons and Hexagons, As Well As Two Types of Concave Polygon

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Without even checking, I know that my automatic tweet about this post (as @RobertLovesPi) will be retweeted by the @HexagonBot on Twitter. Why? Because @HexagonBot retweets any tweet containing the word “hexagon,” or “hexagons.” I have absolutely no idea why other polygons lack their own Twitterbots, though.

Tessellation Featuring Squares, Regular Hexagons and Dodecagons, and Thirty Degree Rhombi

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Three Superimposed Hexagonal Tessellations Can Make a Triangular Tessellation

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Icosidodecahedral Polyhedron with Irregular Quadrilaterals and Hexagons As Faces

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This was created using Stella 4d, available at www.software3d.com/Stella.php.

A Triangle’s Tridpoint-Hexagon

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A Triangle's Tridpoint-Hexagon

Any triangle may be named triangle ABC. Each of its sides will contain exactly two points — called “tridpoints” — which divide that side into three segments of equal length. In triangle ABC above, the tridpoints are named in such a way that two of them, E and F, are encountered, in that order, if one moves from A to B. On the way from B to C, two more tridpoints are encountered: first F, and then G. Finally, going from C back to A, the last two tridpoints are found: first H, and then J. If a polygon is formed using those six tridpoints in alphabetical order (matching the order of their placement), that polygon is a convex hexagon, DEFGHJ. Another name for it is hexagon DJHGFE, which I mention only because Geometer’s Sketchpad called it that, in the picture above, when I asked it for the area of this hexagon, shown in green. The original triangle, ABC, includes both the yellow and green regions, and I asked Sketchpad for the area of this triangle, also, as well as the hexagon-to-triangle area ratio, which is shown above as the familiar “decimalized” version of the fraction 2/3.

A nice feature of Sketchpad is that you can do things like this — and then move points around, to see what effect that has on measured and calculated values. When I move points A, B, and/or C, the triangle and hexagon areas, of course, change. Their area ratio, however, remains at a decimal which is a rounded-off version of 2/3. It doesn’t change at all, no matter where A, B, and C are placed. Any triangle’s tridpoint-hexagon has an area exactly 2/3 that of the original triangle.

This is not yet a theorem — because what is written above is an explanation, not a proof. I’ve started working on a proof for this conjecture in my head, and will post it on this blog when/if I successfully complete it.

[Later edit — one of my readers provided a proof, so now it’s a theorem. For his proof, see the first comment on this post.]

Compound of Four Hexagonal Dipyramids

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Compound of Four Hexagonal Dipyramids

Created using Stella 4d, available at http://www.software3d.com/Stella.php.

Tessellation in Four Colors #2

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fct3

Tessellation in Four Colors #1

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Tessellation in Four Colors

Hexagonal Mandalas Made of Heptagons

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Hexagonal Mandala

Other versions, using different colors, appear below.

hexagonal mandala 2hexagonal mandala 3hexagonal mandala 8hexagonal mandala 5

A Chiral Polyhedron Featuring Sixty Pentagons and Sixty Hexagons, All Irregular

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A Chiral Polyhedron Featuring Sixty Pentagons and Sixty Hexagons, All Irregular

I made this using Stella 4d, which you can find at http://www.software3d.com/Stella.php.