A Zome Rhombicosidodecahedron, and Some of Its Variations

Here’s a Zome rhombicosidodecahedron, made up of white Zomeballs and short blue struts.

If you replace each of the rhombicosidodecahedron’s thirty squares with golden rectangles in a certain way, by replacing certain short struts with medium struts along the triangle/rectangle edges, you get a Zomeball made of Zome — what some have called a “metazomeball.” It has enlarged triangles, compared to the pentagons.

It’s almost possible to augment each of the Zomeball’s 62 faces with all-blue pyramids. Here’s the attempt.

The Zomeball’s twelve pentagons are augmented with pyramids, using medium struts, so that each of these pyramids’ lateral faces is a golden isosceles triangle. The twenty triangles are also augmented by pyramids, with golden isosceles triangles as lateral faces. This requires the use of long blue struts. As for the augmentation performed on the thirty golden rectangles, that’s a bit more complicated.

Here’s what the golden rectangles are augmented with, with the new pieces all being short blue struts. It isn’t quite a pyramid, nor is it quite a prism. Its lateral faces are two equilateral triangles and two golden isosceles trapezoids. It’s a five-faced polyhedron in need of a good name. Until someone comes up with a better name, then, I’m going to call it a golden pentahedron.

Here’s a close-up of a golden isosceles trapezoid, by itself. It’s made of three short struts and one medium strut.

It’s also possible to do the first change in another way. When the rhombicosidodecahedron has its squares replaced with golden rectangles, rotate the golden rectangles 90 degrees, such that it increases the size of the pentagons, rather than the triangles. This has been called an “antizomeball.”

With the antizomeball, augmentation with pyramids is possible with all 62 faces.

Here’s what the three types of pyramid used in the augmentation of the antizomeball look like, separated from the main structure.

With the antizomeball, the pentagonal pyramids’ bases are made of medium struts, and long struts make the five lateral faces into golden isosceles triangles. The triangular faces of the antizomeball are made of short struts, so medium lateral edges for these pyramids make their lateral faces golden isosceles triangles. The golden rectangles in the antizomeball are different from the ones in the Zomeball, and the changes make it possible to augment the antizomeball’s golden rectangles using four medium lateral edges, forming two golden isosceles triangles and two equilateral triangles as the lateral faces of a true pyramid.

If you’d like to try Zome for yourself, which I strongly recommend, the site to visit is http://www.zometool.com.

A Golden Tessellation of Quadrilaterals

In this tessellation, golden rectangles are shown in yellow. The orange darts are each made of two golden gnomons, joined at a leg — while the blue rhombi are each made of two golden triangles, sharing a base.

The Golden Rhombus, the Rhombic Triacontahedron, and the Rhombic Hexecontahedron

There’s a special rhombus which is called the “golden rhombus,” because its diagonals are in the golden ratio. To construct it with compass and straight edge, you first construct a golden rectangle (shown with blue edges and a yellow interior), and then connect the midpoints of its sides to form a rhombus (with edges shown in red).

Several polyhedra can be made which use golden rhombi as their faces. The most well-known of these polyhedra is the rhombic triacontahedron, which has 30 such faces. It is the dual of the icosidodecahedron.

If the rhombic triacontahedron is stellated 26 times, the result is the (non-convex) rhombic hexecontahedron. It has 60 golden rhombi as faces.

Both of these polyhedra can be constructed with Zometools (available at http://www.zometool.com). With white Zomeballs and red Zomestruts, these polyhedra look a lot like this:

The flat image at the top of this post was created using Geometer’s Sketchpad and MS-Paint. The four rotating polyhedral images were created using Stella 4d: Polyhedron Navigator, which you can purchase, or try for free, at http://www.software3d.com/Stella.php.

The Spider-to-Human Ratio

spider to human ratio

Since I like spiders, I was pleased to read a rough estimate of 21 quadrillion for the world’s population of spiders (source: here).

The website http://www.worldometers.info/world-population/ gives the current human population as ~7.4 billion. Dividing the estimated spider population by the estimated human population yields Earth’s estimated spider-to-human ratio: 2.8 million.

Yes, your share approaches three million spiders. At least they are good at taking care of themselves!

[Source of the image of the spider above, an adult male phidippus audax: https://www.flickr.com/photos/opoterser/2989573241]

A Triangle’s Tridpoint-Hexagon

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A Triangle's Tridpoint-Hexagon

Any triangle may be named triangle ABC. Each of its sides will contain exactly two points — called “tridpoints” — which divide that side into three segments of equal length. In triangle ABC above, the tridpoints are named in such a way that two of them, E and F, are encountered, in that order, if one moves from A to B. On the way from B to C, two more tridpoints are encountered: first F, and then G. Finally, going from C back to A, the last two tridpoints are found: first H, and then J. If a polygon is formed using those six tridpoints in alphabetical order (matching the order of their placement), that polygon is a convex hexagon, DEFGHJ. Another name for it is hexagon DJHGFE, which I mention only because Geometer’s Sketchpad called it that, in the picture above, when I asked it for the area of this hexagon, shown in green. The original triangle, ABC, includes both the yellow and green regions, and I asked Sketchpad for the area of this triangle, also, as well as the hexagon-to-triangle area ratio, which is shown above as the familiar “decimalized” version of the fraction 2/3.

A nice feature of Sketchpad is that you can do things like this — and then move points around, to see what effect that has on measured and calculated values. When I move points A, B, and/or C, the triangle and hexagon areas, of course, change. Their area ratio, however, remains at a decimal which is a rounded-off version of 2/3. It doesn’t change at all, no matter where A, B, and C are placed. Any triangle’s tridpoint-hexagon has an area exactly 2/3 that of the original triangle.

This is not yet a theorem — because what is written above is an explanation, not a proof. I’ve started working on a proof for this conjecture in my head, and will post it on this blog when/if I successfully complete it.

[Later edit — one of my readers provided a proof, so now it’s a theorem. For his proof, see the first comment on this post.]

Triangle Investigations

I just spent a couple of hours playing with triangles, their centers, and related things, using Geometer’s Sketchpad. Much of what I found was already known, but some of the things I found may not be. It will take more research to sort out which is which.

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This is where I started. My original triangle, ABC, has heavy black sides and a yellow interior. The sides of ΔABC are extended as black dashed lines. I constructed ΔABC’s three angle bisectors to find its incenter, then constructed perpendicular lines to each side of the triangle from the incenter to find the three “touchpoints,” called A’, B’, and C’, allowing me to construct the incircle of my starting triangle. I also wanted the three excircles, and they are centered at A”, B”, and C” — the three excenters of triangle ABC. These points are found by bisecting all exterior angles of the original triangle, and then looking for the three point of concurrency among themselves, and the three interior angle bisectors previously used to locate the incenter. The heavy green, large triangle is the triangle which connects the three excenters, and probably has an established name, but I couldn’t find it — so I’ll just be calling it the “green triangle.” It is not to be confused with the small triangle in the diagram’s center, which has red sides and a green interior. This small triangle is simply formed by connecting the touchpoints A’, B’, and C’, and has several names already:  the Gergonne triangle, the contact triangle, and the intouch triangle of ΔABC.

I set this up in such a way that I could move points A, B, and C around, and watch what happened to angle measures, segment lengths, areas, and area ratios. The picture above shows what happens near regularity, with all three interior angles very close to 60°. This is how I learned that certain area ratios are at a minimum when the triangle is equilateral — as you’ll see, they are all larger in subsequent pictures. At regularity, the green triangle has an area exactly four times that of the original triangle, which, in turn, has an area four times larger than the Gergonne triangle — and, away from regularity, these two area ratios remain equal to each other.

I also found that the green triangle’s incircle’s area is, at minimum, four times that of the original triangle’s incircle — but if you deviate from regularity even slightly, it can be seen that this “just above four” is not equal to the “just above four” area ratios described at the end of the last paragraph.

I also tried adding the areas of all three excircles, then dividing this sum by the area of the incircle. At regularity, this ratio is 27, so each excircle would have exactly nine times the area of an incircle for an equilateral triangle. From that, it follows that an equilateral triangle’s excircle’s radius is three times that of the radius of the incircle. These numbers are minimums; the get bigger if the triangle deviates from regularity in any way.

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This second picture shows what happens when regularity is abandoned. I noticed that the green triangle’s incenter, the original triangle’s incenter, and a third point of concurrency I am calling the “x-point” (because I suspect it already has a name, but I don’t know what that name is) appeared as if they might be collinear — but might not be. I checked, and they are non-collinear. I then decided to investigate this x-point further. The x-point is the one point of concurrency of the three lines, one for each excircle, which contain that excircle’s center, as well as the point of tangency between that excircle and the original triangle.

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To investigate this x-point further, I started locating other triangle centers, and also continued moving A, B, and C around. The picture above shows the Gergonne point added to the diagram. The Gergonne point is a point of concurrency of three lines — each being a line containing a triangle’s vertex, and the touchpoint opposite that vertex. As you can see, these points still refused to line up. I therefore decided to go all-out, and add many more triangle centers.

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In this last picture, I’ve added the circumcenter (point of concurrence of the triangle’s sides’ three perpendicular bisectors), centroid (point of concurrence of the three medians), orthocenter (point of concurrence of the lines containing the triangle’s three altitudes), and several other things for which you can easily find definitions on Wikipedia — such as the 9-point circle, its center, the Nagel point, the Nagel line, and the Euler line. As you can see, the Euler Line (shown as a heavy orange line) passes through the orthocenter, the center of the nine-point circle, the centroid, and the circumcenter. It does not, however, contain the incenter. What does? The Nagel line (shown in heavy purple), for one thing, which also holds the Nagel point, as well as the centroid, where it intersects the Euler line.

Neither the Euler line nor the Nagel line contains the x-point I was investigating, though — but I found a line which does. It is shown in heavy grey, and passes through (in addition to the x-point) the circumcenter (where it intersects the Euler line) and the Gergonne point, which was completely unexpected. I suspect this line has already been discovered and named, but, until I find out what that name is, I’m calling it the “x-line.”

If anyone who reads this knows more about the x-point or x-line, such as their already-existing names (assuming they’ve been discovered before), please leave this information in a comment here.