A Zonohedron Featuring 662 Faces: Octadecagons, Decagons, Octagons, Hexagons, and Rhombi

zonohedrified-stellated-icosa

These polyhedral images were created with Stella 4d, a program you may try for free at this website.

zonohedrified-stellated-icosa-662-faces

Zonohedra, Zonish Polyhedra, and Another Puzzle

In a recent post, I showed many images of zonohedra, then challenged readers to figure out, from the images, what zonohedra are: polyhedra with only zonogons as faces. Zonogons, I then explained, are polygons with (A) even numbers of edges, and with opposite edges always (B) congruent and (C) parallel. Here is another collection of zonohedra. (Individual images may be enlarged with a click.)

The next set of polyhedra shown, below, are not true zonohedra (as all the ones above are), but merely “zonish polyhedra.” From examination of the pictures above and below, can you figure out the difference between zonohedra and zonish polyhedra?

When you are ready to see the solution to the puzzle, simply scroll down.

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While zonohedra have only zonogons as faces, this restriction is “loosened” for zonish polyhedra. Such solids are formed by zonohedrifying non-zonohedral polyhedra, and letting at least some of the faces of the resulting polyhedra remain non-zonogonal. Zonish polyhedra  are called “zonish” because many (usually most) of their faces are zonogons, but not all of them — in each case, some non-zonogonal polygons (such as triangles and/or pentagons, with their odd numbers of edges) do appear. Non-zonogonal polygons are not required to have odd numbers of edges, of course: simply having opposite edges be parallel, but of different lengths, is enough to prevent a polygon (such as a hexagon, octagon, or decagon) from being a zonogon. 

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Software credit: I used Stella 4d to make these images. This program may be tried for free at this website.

Some Zonohedra, and a Puzzle

Every zonohedron is a polyhedron, but not all polyhedra are zonohedra. Examples of zonohedra appear below. If you don’t already know what zonohedra are, can you figure out the definition from the examples shown, before reading the definition below the pictures?

Answer below (scroll down a bit):

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Zonohedra are polyhedra with only zonogons as faces. A zonogon is a polygon with an even number of sides, and also with opposite sides congruent and parallel.

Software credit: I used Stella 4d to make these virtual, rotating zonohedra. This program may be tried for free at http://www.software3d.com/Stella.php.

Three Different Views of a 962-Faced Zonohedron

This zonohedron contains faces which are regular decagons (12 of them), equilateral octagons (30, all of the same type), equilateral hexagons (380 of them, of 7 types, with one of these 7 types, of which there are 20, being regular), squares (60), and non-square rhombi (480 of 8 types, counting reflections as separate types). With each polygon-type, including the reflections, given a different color, this zonohedron looks like this.

Zonohedron with 962 faces colored by face type

If reflected face-types are not counted as separate types, then the coloring-by-face-type uses four fewer colors, and looks like this:

Zonohedron with 962 faces colored by face type 2nd version

Another view simply colors faces by numbers of sides, and is shown below. Each of these rotating images was created with Stella 4d, a program you may buy, or try for free, at http://www.software3d.com/Stella.php.

Zonohedron with 962 faces colored by face number of sides

A Zonish Polyhedron with 522 Faces, Together with Its 920-Faced Dual

zonol

The polyhedron above is a 522-faced zonish polyhedron, which resembles, but is not identical to, a zonohedron. True zonohedra are recognizable as that type of polyhedron by their exclusively zonogonal faces. Zonogons are polygons with even numbers of sites, and with opposite sides both congruent and parallel. If you examine the polyhedron above carefully, you’ll find it does not follow these rules. Stella 4d, the polyhedral-manipulation software I use to make these images, allows one to create either a true zonohedron, or a mere “zonish” polyhedron, as the user chooses, starting from another polyhedron (which may, itself, be zonish, a true zonohedron, or neither).

The next polyhedron is the dual of the polyhedron above. This dual has 920 faces. The duals of both zonohedra and zonish polyhedra have a distincive appearance, but, to my knowledge, no one has yet given either set of polyhedra a single-word name. In my opinion, such names are both needed, and deserved.

zono 920 faces dual of the one that had 522 faces

If you would like to try Stella 4d for yourself, there is a free trial download available at http://www.software3d.com/Stella.php.

A Zonohedron with 3540 Faces, Together with Its Dual

Zonohedrified Poly 3540 faces

Zonohedra are polyhedra made completely of faces which are zonogons. A zonogon is a polygon which:

  • Has an even number of sides,
  • Has opposite sides congruent, and
  • Has opposite sides parallel.

Parallelograms are the simplest zonogons.

Here is the dual of the zonohedron above; it has 3542 faces. Although zonohedra-duals do have distinctive appearances, they do not, as a class, have a name of their own, to the best of my knowledge. They are definitely not zonohedra, themselves.

Zonohedrified Poly 3540 faces dual with 3542 faces

Both of these polyhedra were created with Stella 4d, software you may try for yourself, right here.

A Twice-Zonohedrified Dodecahedron, Together with Its Dual

Zonohedrified Dodeca

This polyhedron was created by performing vertex-based zonohedrifications of a dodecahedron — twice. The first zonohedrification produced a rhombic enneacontahedron, various version of which I have blogged many times before, but performing a second zonohedrification of the same type was a new experiment. It has 1230 faces, 1532 vertices, and 2760 edges. All of its edges have equal length. I created the models in this post using Stella 4d, a program you can buy, or try for free, right here.

Here is the dual of this zonohedron, which has 1532 faces, 1230 vertices, and 2760 edges. This “flipping” of the numbers of faces and vertices, with the number of edges staying the same, always happens with dual polyhedra. I do not know of a name for the class of polyhedra made of zonohedron-duals, but, if any reader of this post knows of one, please leave this name in a comment.

Zonohedrified Dodeca dual

The Seven Zonish Dodecahedra with Zones Added Based on Faces, Edges, and/or Vertices

If a zonish dodecahedron is created with zones based on the dodecahedron’s vertices, here is the result.

zonish dod v

If the same thing is done with edges, this is the result — an edge-distorted version of the great rhombicosidodecahedron.

zonish dodeca edges only

Another option is faces-only. Although I haven’t checked the bond-lengths, this one does have the general shape of the most-symmetrical 80-carbon-atom fullerene molecule. Also, this shape is sometimes called the “pseudo-truncated-icosahedron.”

zonish dodec faces only

The next zonish dodecahedron has had zones added based on the dodecahedron’s faces and edges, both.

zonish dodeca e & f

Here’s the one for vertices and edges.

zonish dodec v & e

Here’s the one for faces and vertices.

zonish dodec v & f

Finally, the last of this set of seven has had zones added based on all three: faces, vertices, and edges.

zonish dodec vfe

All seven of these were made with Stella 4d, which is available at http://www.software3d.com/Stella.php.

The Seven Zonish Icosahedra with Zones Added Based on Faces, Edges, and/or Vertices

If a zonish icosahedron is created with zones based on the icosahedron’s vertices, here is the result.

zonish icosa v

If the same thing is done with edges, this is the result.

zonish icosa e

Another option is faces-only.

zonish icosa f

The next zonish icosahedron has had zones added based on the icosahedron’s faces and edges, both.

zonish icosahedra e f

Here’s the one for vertices and edges.

zonish icosa v e

Here’s the one for faces and vertices.

zonish icosahedron v f

Finally, the last of this set of seven has had zones added based on all three: faces, vertices, and edges.

zonish icosa v e f

All seven of these were made with Stella 4d, which is available at http://www.software3d.com/Stella.php.

A Polyhedral Journey, Beginning with Face-Based Zonohedrification of an Icosahedron

To begin this, I took an icosahedron, and made a zonish polyhedron with it, with the new faces based on the zones of the existing faces. Here’s the result.

1 face-based zonish icosahedron

Next, I started stellating the polyhedron above. At the sixth stellation, I found this. It’s a true zonohedron, and the first polyhedron shown here is merely “zonish,” because one has triangles, and the other does not. (One of the requirements for a polyhedron to be a zonohedron is that all its faces must have an even number of sides.)

2 6th stellation face-based zonish icosahedronAfter that, I kept stellating, finding this as the 18th stellation of the first polyhedron shown here.

3 18th stellation face-based zonish icosahedron

With this polyhedron, I then made its convex hull.

4 Convex hull of 18th stellation of face-based zonish icosahedronAt this point, the irregular hexagons were bothering me, so I used Stella 4d‘s “try to make faces regular” option. (Stella 4d is polyhedron-manipulation software you can try for free, or purchase, right here.)

5 spring model of convex hull of 18th stellation of face-based icosahedron

The next step I chose was to augment all the yellow trapezoids with prisms, each with a height 1.6 times the trapezoids average edge length.

6 Augmented sping model of convex hull of 18th stellation of FBZI

The next step was, again, to make the convex hull.

7 Convex hull of augmented convex hull

At this point, I tried “try to make faces regular” again, and was pleased with the result. The green rectangles became so thin, however, that I had to stop displaying the edges and vertices, in order for then to be seen.

8 spring model of last oneNext, I augmented both the blue faces (decagons) and the yellow faces (dodecagons) with antiprisms, again using a height 1.6 times that of the augmented faces’ average edge-lengths.

9 Augmented Poly 9th in series

Next, I made the convex hull again — a step I often take immediately after augmenting a polyhedron.

10 Convex hull

This one surprised me, as it is more complicated than I expected. To clean things up a bit, I augmented only the trapezoids (dark pink) with prisms, and dodecagons (green) with antiprisms, again using the factor 1.6 for the augmentation-height.

11 augmented Convex hull

The next step I chose was to take the convex hull, once more. I had not yet noticed that the greater height of the trapezoidal prisms would cause the dodecagonal antiprisms to be “lost” by this step, though.

12 convex hull

Next, “try to make faces regular” was used again.

13 spring model

This last result had me feeling my polyhedral journey was going in circles, so I tried augmentation again, but in a different way. I augmented this polyhedron, using prisms, on only the red trapezoids (height factor, 1.6 again) and the blue rectangles (new height factor, 2.3 times average edge length).

14 augmented spring model

After that, it was time to make another convex hull — and that showed me that I had, indeed, taken a new path.

15 Convex hullI found the most interesting faces of this polyhedron to be the long, isosceles trapezoids, so I augmented them with prisms, ignoring the other faces, using the new height-factor of 2.3 times average edge length this time.

16 augmented Convex hull

Of course, I wanted to see the convex hull of this. Who wouldn’t?

17 Convex hull

I then started to stellate this figure, choosing the 14th stellation as a good place to stop, and making the edges and vertices visible once more.

18 the 14th stellation of the previous Convex hull