This is the first model I built with Lux Blox, a modeling-system I’ve been checking out. If you’d like to try Lux for yourself, the website to visit to get them is https://www.luxblox.com/.
This is an octahedron with an edge length of two. The eight triangular faces are blue, while the edges of the octahedron are orange. Apart from their colors, all these pieces are identical — the basic Lux block, also known as a Lux square. With just this one block, you can build literally millions of things. I’m into polyhedra, so that’s what I’ll be building a lot of, but someone obsessed with dinosaurs could build models of those, as well. Lux Blox are that versatile.
The images above and below show the same Lux polyhedron, viewed from different angles.
This compound is the 16th stellation of the tetrakis hexahedron, the Catalan solid which is the dual of the Archimedean truncated octahedron. I made it using Stella 4d, which you can try for free at http://www.software3d.com/Stella.php.
Stella 4d: Polyhedron Navigator has a “put models on vertices” function which I used to build this complex of octahedra. If you’d like to try this software for yourself, there is a free trial version available at http://www.software3d.com/Stella.php.
Sometimes, when using Stella 4d (available here) to make various polyhedra, I lose track of how I got from wherever I started to the final step. That happened with this fractured version of an octahedron.
While examining different facetings of the dodecahedron, I stumbled across one which is also a compound of ten elongated octahedra.
Here’s what this compound looks like with the edges and vertices hidden:
Next, I’ll put the edges and vertices back, but hide nine of the ten components of the compound. This makes it easier to see the single elongated octahedron which is still shown.
Here’s what this elongated octahedron looks like with all those vertices and edges hidden from view.
I made all these polyhedral transformations using Stella 4d, a program you can try for yourself at this website. Stella includes a “measurement mode,” and, using that, I was able to determine that the short edge to long edge ratio in these elongated octahedra is 1:sqrt(2).
The next thing I wanted to try was to make the octahedra regular. Stella has a function for that, too, and here’s the result: a compound of ten regular octahedra.
My last step in this polyhedral exploration was to form the dual of this solid. Since the octahedron’s dual is the cube, this dual is a compound of ten cubes.
If you augment each face of an octahedron with more octahedra, you end up with this.
One can then augment each triangular face of this with yet more octahedra.
Here’s the next iteration:
This could, of course, go on forever, but one more step in the series is all you will see here. I don’t want to get caught in an infinite loop.
Performing various manipulations of polyhedra is easy with Stella 4d: Polyhedron Navigator, which I used to make all five of these rotating images. If you’d like to try this program for yourself, just check out http://www.software3d.com/Stella.php.